POSSIBLE NEW GAME
[Published 09-27-2025]
Welcome.
It has been a long time since I wrote a blog style update. My old blog is not active anymore,
so I'm going to continue it here, and this is officially the revival post.
Interestingly, I found my old blog posts on Wayback Machine, which is now called Internet Archive.
That's a solid name change right there.
Anyway, I was able to read some of my old blog posts.
The internet archive is precious at preserving history.
It's surprising they seem to be the only organization effectively doing that.
Life has been very busy lately for the past few years.
Even though I wasn't as active online, I stayed very active offline, especially with my photography.
I have thousands and thousands of photos and videos that I'm starting to go through and edit.
I'm not sure yet which one's I'll be publishing here on TimothyCourtneyMedia.com.
Stay tuned, because within the next year I plan to publish a lot of them.
It's going to take time to edit them, but I'm working on it.
Here's something else that's going on...
I've been mulling the idea of making a new video game.
The new game is something I've thought about for a while,
and recently I completed the game design in my head atleast.
I'm debating on whether I should start prototyping that, or possibly a sequel of one of my other games.
Of course, I'm going to continue using Gimp for all the video game art.
If you don't know, I made the first published video game
that used Gimp for all the art, called Lucas the Game in 2015.
I love Gimp, ever since my Linux days.
I'm not changing from that, so I'll be making all the sprites using Gimp.
For the game engine, I've decided to make a change.
On my last games, I used Unity Engine.
I think I used the Unity language to program Lucas the Game.
For Space Ace Assassin, if I remember correctly,
I programmed it in C#.
Well, I think that's about all I should say for now,
because it's so early. I just downloaded a new game engine I'll be testing.
I've opened the program several times so far,
and I've been scoping it all out. It seems pretty robust.
I had got the impression from listening to some people
that it was really easy to use.
I'm not really seeing the easy anywhere, but
I'll let you know how that goes.
I may just make a sequel to one of my previous games instead of a new IP.
I need to get some sprites into there.
Once I do that, I might be hooked.

