JOURNAL
LUCAS THE GAME 2 WITH MORE KNIGHTS, SPIDERS, AND CRYING FOR HTML5 AND MOBILE
Several people have contacted me recently about Lucas the Game. It's a PC game published in 2015, and was also widely distributed in a popular Groupees bundle at the time. The game became notable as the first ever published video game to use GIMP to make all the art, and started the 'Made in Gimp' movement. We're talking about an all new Lucas the Game 2 for Html5 and Mobile.
PONDEROSA FOREST METEORITE EVENT
In March 2026, a meteorite fell from space and landed in the middle of a Houston area neighborhood, Ponderosa Forest. This meteorite event suprised everyone, but nobody was more suprised than a homeowner who had a space rock fly through her ceiling.
1875 GALVESTON RESIDENCE OF JULIUS H. RUHL THAT SURVIVED THE 1900 STORM
In 1874-1875, a Galveston island merchant Julius Ruhl built this historic home. Exactly 25 years after being built, this famous residence survived the 1900 Storm which devastated the island. Many island residents survived the hurricane by sheltering in this Sealy Ave home, as surrounding homes were not so fortunate. It's now a Texas historical marker.
My Interview with Finji Game Developer Adam Saltsman, known for Canabalt, Gravity Hook, Hundreds, and Alphabet
In this interview, Adam Saltsman, who is best known for creating Canabalt and Hundreds, reflected on his career, creative process, and games. On Canabalt’s inspiration and design, Saltsman said he came up with the idea while pondering escaping down a long hallway from his workplace. He developed the game in 2009 for the Experimental Gameplay Project’s “Bare Minimum” challenge, which is why the need for minimalism happened. Saltman also revealeded that his biggest game design influences include Super Mario Bros, Sonic the Hedgehog, District 9, District B13, Mirror’s Edge, Half-Life 2, and Flashback Cult of Mac. He also shared how he met his wife Rebekah during High School, who now helps to run the Finji game studio.
Designer of Card Hunter & Captain Forever, Jarrad "Farbs" Woods Interview with Timothy Courtney
Developer of else Heart.Break() & Blueberry Garden, Erik Svedang Interview with Timothy Courtney
Composer of Games Like Fez & Shoot Many Robots, Rich Vreeland Interview with Timothy Courtney
Designer of Games Like Mark of the Ninja and recently Firewatch, Nels Anderson Interview with Timothy Courtney
Co-creator of Hotline Miami and Keyboard Drumset F*!# ing Werewolf, Dennis Wedin Interview with Timothy Courtney
Developer of Games Like Hotline Miami, Norrland, Clean Asia! & Mondo Medicals, Jonatan "Cactus" Soderstrom Interview with Timothy Courtney
Artist for Games Like Hotline Miami and Else Heart.Break(), Niklas Akerblad Interview with Timothy Courtney
ModDB and IndieDB founder Scott "INtense" Reismanis Interview with Timothy Courtney
Game Artist for Not a Hero, Jake Hollands Interview with Timothy Courtney
Developer of Skytorn, Noel Berry Interview with Timothy Courtney
Creator of I Wish I Were the Moon and Today I Die, Daniel Benmergui Interview with Timothy Courtney
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