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JOURNAL - PG 1

LUCAS THE GAME 2 WITH MORE KNIGHTS, SPIDERS, AND CRYING FOR HTML5 AND MOBILE

Several people have contacted me recently about Lucas the Game. It's a PC game published in 2015, and was also widely distributed in a popular Groupees bundle at the time. The game became notable as the first ever published video game to use GIMP to make all the art, and started the 'Made in Gimp' movement. We're talking about an all new Lucas the Game 2 for Html5 and Mobile. I give more details about the original, and share how a popular store recently tried to bring it back. The sequel makes the most sense of anything. Read the full story to know why.


FIVE SECRETS TO BEING A GREAT PHOTO EDITOR

I created a help video called the Five Secrets To Being a Great Photo Editor. If you're a photographer but struggle with professional photo editing, it's a must watch. You'll learn how to make your photos look amazing and professional. It's all done using one powerful open-source software called G.I.M.P. or GNU Image Manipulation Program. I've used it to create video games, paintings, and edit thousands of photos. In 2015, I created Lucas the Game, which was the first ever published game to use Gimp for all the art. As a photographer, my media has been on every major TV network in Houston and many websites all over. I finally decided to show these Five Secrets To Being a Great Photo Editor in one information-packed video, only available here.


PONDEROSA FOREST METEORITE EVENT

In March 2026, a meteorite fell from space and landed in the middle of a Houston area neighborhood called Ponderosa Forest. This meteorite event suprised everyone, but nobody was more suprised than a homeowner who had a space rock fly through her ceiling. The space rock is estimated to be around 4.56 billion years old. It was traveling at a speed of about 35,000 mph when it barreled into our atmosphere. Scientists annually record about a dozen meteorite falls worldwide. The earth's surface is over 70% water, and the chance of a meteorite crashing into a home is extremely low.


1875 GALVESTON RESIDENCE OF JULIUS H. RUHL THAT SURVIVED THE 1900 STORM

In 1874-1875, a Galveston island merchant Julius Ruhl built this historic Sealy Avenue home. It's now a registered Texas landmark. Exactly 25 years after being built, this famous residence survived the 1900 Storm which devastated the island. During the storm which was America's deadliest, people begged at the doorstep to be saved from winds and high waters. The Ruhls let in many locals who survived by being inside the mansion during the 1900 Galveston hurricane. Many island residents did not survive the storm, and many of the surrounding homes were destroyed. Look at the mansion today, and read the full story.


EXXONMOBIL BUILDS A HUGE HEADQUARTERS CAMPUS NEAR HOUSTON

In 2011, ExxonMobil built their massive new headquarters in Springwoods Village, just north of Houston. It's an area considered by many to be the energy capital, so it made sense that they would consolidate and build one gigantic campus in the area. The HQ campus they built is like a city in itself, resting on 385 acres just south of The Woodlands. It's such a large project that even for them, it took from 2011-2014 to complete it to the point they could open. It's among the largest campuses in the country and approximately 10k people work there. It was a very strategic move and we look at the actual place where it was built.


MY INTERVIEW WITH GAME DESIGNER ADAM SALTSMAN KNOWN FOR CANABALT, GRAVITY HOOK, AND HUNDREDS

This is another of my GAME TALK interviews, a series of amazing interviews with extremely talented artists, designers, musicians, and engineers involved in creating the best video games of our time. In this particular interview from the series, Adam Saltsman who's best known for creating Canabalt and Hundreds, reflected on his career, creative process, and games. For the hit game Canabalt, Saltsman revealed for the first time that he came up with the game's idea while pondering escaping down a long hallway from his workplace. He developed the game in 2009 for the Experimental Gameplay Project’s “Bare Minimum” challenge, which is why the need for minimalism happened. Saltman's biggest game design influences include Super Mario Bros, Sonic the Hedgehog, Mirror’s Edge, and the District series. He also shared how he met his wife Rebekah during High School, who now helps to run the Finji game studio.


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