
JOURNAL - PG 1
NEW VIDEO GAME ANNOUNCEMENT COMING SOON
It has been a while since I could share news like this. I've been working on a new game, and I'm happy to say that it's definitely happening. Development has progressed far enough that I can finally tell you an official game announcement is coming soon. This is probably not what you're expecting. This new project has nothing to do with any of my previous titles. It's something entirely new, something different from what I've done before. And for those of you who love PC gaming, don't worry. I've got you covered with both keyboard and controller support. There's still more to come, so stay tuned. The official announcement is coming soon, and I can't wait to share more with you!
METEORITE THRU THE ROOF
This is an exclusive photojournalism story about an incredible visitor from space, none other than a meteorite that is nearly 4.5 billion years old! In the spring of 2026, this ancient space rock crashed through the roof of Sherrie James’s home in the Houston area. Planetary scientists, including NASA’s Marc Fries, Neeraja Chinchalkar, and Rice University Professor Bidong Zhang, arrived to study the meteorite and help search the area for additional pieces. What makes this event even more remarkable is that the family was inside the house when the meteorite came crashing through the roof. Thankfully, everyone is okay in this rare and historic event. Through exclusive photographs, I tell the incredible story of what happened.
PONDEROSA FOREST METEORITE EVENT
In March 2026, a meteorite fell from space and landed in the middle of a Houston area neighborhood called Ponderosa Forest. This meteorite event suprised everyone, but nobody was more suprised than a homeowner who had a space rock fly through her ceiling. The space rock is estimated to be around 4.56 billion years old. It was traveling at a speed of about 35,000 mph when it barreled into our atmosphere. Scientists annually record about a dozen meteorite falls worldwide. The earth's surface is over 70% water, and the chance of a meteorite crashing into a home is extremely low.
1875 GALVESTON RESIDENCE OF JULIUS H. RUHL THAT SURVIVED THE 1900 STORM
In 1874-1875, a Galveston island merchant Julius Ruhl built this historic Sealy Avenue home. It's now a registered Texas landmark. Exactly 25 years after being built, this famous residence survived the 1900 Storm which devastated the island. During the storm which was America's deadliest, people begged at the doorstep to be saved from winds and high waters. The Ruhls let in many locals who survived by being inside the mansion during the 1900 Galveston hurricane. Many island residents did not survive the storm, and many of the surrounding homes were destroyed. Look at the mansion today, and read the full story.
EXXONMOBIL BUILDS A HUGE HEADQUARTERS CAMPUS NEAR HOUSTON
In 2011, ExxonMobil built their massive new headquarters in Springwoods Village, just north of Houston. It's an area considered by many to be the energy capital, so it made sense that they would consolidate and build one gigantic campus in the area. The HQ campus they built is like a city in itself, resting on 385 acres just south of The Woodlands. It's such a large project that even for them, it took from 2011-2014 to complete it to the point they could open. It's among the largest campuses in the country and approximately 10k people work there. It was a very strategic move and we look at the actual place where it was built.
MY INTERVIEW WITH GAME DESIGNER ADAM SALTSMAN KNOWN FOR CANABALT, GRAVITY HOOK, AND HUNDREDS
This is another of my GAME TALK interviews, a series of amazing interviews with extremely talented artists, designers, musicians, and engineers involved in creating the best video games of our time. In this particular interview from the series, Adam Saltsman who's best known for creating Canabalt and Hundreds, reflected on his career, creative process, and games. For the hit game Canabalt, Saltsman revealed for the first time that he came up with the game's idea while pondering escaping down a long hallway from his workplace. He developed the game in 2009 for the Experimental Gameplay Project’s “Bare Minimum” challenge, which is why the need for minimalism happened. Saltman's biggest game design influences include Super Mario Bros, Sonic the Hedgehog, Mirror’s Edge, and the District series. He also shared how he met his wife Rebekah during High School, who now helps to run the Finji game studio.
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